Animation  
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Learn the basics to produce your own 3D-films.  
 
·Animation  
Introduction, animation possibilities and navigation button-strip  
Introduction  
Modeling Mode versus Animation Mode  
Animation tracks and keyframes  
Track types  
The animation button-strip  
Navigation in time  
Playing preview animations in the viewport windows  
Creating keyframes manually with the record function  
Forcing key creation for several tracks and object hierarchies  
Animation possibilities for the different object types  
What is hierarchy-independant animation?  
How to animate materials, light settings, the camera or the background  
 
 
·The Animation Editor  
Edit tracks, keyframes and animation parameters  
The timeline window  
Selecting a frame or a range of frames  
Selecting objects and tracks  
Undo or redo actions  
Add or delete tracks  
Add or delete keyframes  
Delete selection  
Inserting frames between keyframes  
Moving a range of frames  
Switching objects off or on again during an animation  
Moving objects on curved B-Spline-paths  
Acceleration and deceleration  
Cut, copy and paste a frame zone  
Copying absolute positions and angles or a relative movement pattern  
Duration of an animation  
Playing speed of an animation  
Part-render an animation  
Depiction of movement paths  
Motion Blur  
Start the rendering of an animation  
 
 
See also:  
·Tutorial - Simple Animation  
·Tutorial - Animation and Object Hierarchies - Assembling a Robot  
·Arranging Objects in Hierarchies  
·Moving Objects and Movement Paths  
·Rotating Objects and Movement Paths  
·Scaling Objects in Relative Mode  
·Tutorial - Animation and Deformation - Dolphin Movements  
·Field Rendering for TV-Output  
·Tutorial - Examples for Particle Animation